Archive for the ‘WiiRd’ Category

New WiiRd console version

Sunday, November 23rd, 2008

It has been a long time... anyway.. now the console client is at 0.9.2 . And it brings some new things: 2 new commands: multipeek and watchlist (preparation for a planned GUI feature which however aren't completely decided yet) debug levels: allows accessing addresses without exceptions (on your own risk!) (adebug command) MAJOR BUG ...

Update roll-up

Tuesday, September 16th, 2008

Well, quite a few things have changed.. so well.. here comes the update roll-up. First of all: new versions of WiiRd are done - and the source code for WiiRd is also availible and it is written so that it the console program of it can be compiled using Linux. Also ...

Updates version

Thursday, August 21st, 2008

Well.. it was about time.. Some things are quite old in the source.. therefore I just list the minor changes: GUI: -pointer search bug fixed -added PAL50 -recompiled with Delphi 2006, should fix the Vista x64 problems, might bring problems on 9x/ME Console: -added PAL50 Code handler and related are by Gecko OS, no changes were done here! http://wiird.l0nk.org/wiird.zip

WiiRd is online

Thursday, June 19th, 2008

WiiRd public beta was released officially today Please post feedback either in the comments or at the USBGecko forums.

Code types

Saturday, May 31st, 2008

Well, WiiRd is bringing new code types in comparison the the USB Gecko and of course you might fear - will my GCT codes work. And of course they do. You just have to update them. And this I am gonna concentrate on the changes of the code handler. Please note ...

Updates

Friday, May 30th, 2008

Okay, guys.. it's update time.. yes, it is.. I promised it for long but now we're ready. I've added pages on how to get your WiiRd running. People who already use USB Geckos can rejoice. There's pretty much nothing you need to do except for the things you have to ...

First entry

Friday, May 23rd, 2008

Hi guys, as some of you probably read my post at usbgecko.com or kenobi's at kodewerx.org you're probably already aware what WiiRd is gonna be - so I won't repeat myself here (for now, later on we might publish some before release screenshots on how our progress is going on) - ...