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Author Topic: Xenoblade Chronicles [SX4P01]  (Read 46745 times)
murdiaries
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« Reply #210 on: May 02, 2012, 04:31:50 PM »

Works great, excellent job!

After experimenting those in my near-end save, I've tried entering in Ether Mine, where the path is locked out by rocks. Moonjumps only allowed me to temporarly see trough the caves and the Ether reactor is indeed there. Perhaps even the enemies, items and crystals are there as well but without a walk-trough-walls code it's not possible to confirm it.
Any chance to see that code or forcing the teleport on locked out landmarks?

Thanks again,
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genxevo
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« Reply #211 on: May 15, 2012, 12:09:11 PM »

Is there anyway to fix the bug that doesn't allow to activate the Monado?

I've tried to change the max talent gauge to zero and that kinda worked where i could actually see if filling up, but still won't allow activation. Is there something i could edit in the save file or something?
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Eyden
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« Reply #212 on: May 23, 2012, 09:57:53 AM »

I have a problem, I don't know which code done it but for some reason I can't upgrade Shulks Monado arts, I have passed that story point in the game where it said I could but I never have been able to, any chance we could get a code to unlock all Monado art levels?

Mfg
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Ruffy
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« Reply #213 on: May 26, 2012, 02:09:52 PM »

First off, sorry if this should have been posted in the existing Xenoblade Chronicles thread, but I figured it may be better if this has its own thread because it's not your usuall request thread of some code, that can be made via a USB gecko.

As you all know Nintendo didn't include Gamecube controller support in this game, which is a shame, because imo the GC controller is superior to the Classic Controller/Pro. Making a GC controller hack of a game that runs in Wii mode is no easy task. You can't get it done with a USB gecko alone. You need an IDA, a lot of good assembly knowledge and whatever else is needed.

-snip-

Good luck to everyone Smiley
« Last Edit: May 26, 2012, 03:59:54 PM by Arudo » Logged
Otto
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« Reply #214 on: May 29, 2012, 08:41:06 AM »

Has anyone else had any problems with the EXP/AP/SP Multiplier v2 code?

Activated it in Valak Mountain at Lv54 with 0.1 EXP and 0.2 AP/SP, works perfectly most of the time. When Fiora rejoined, she came in at 62 (everyone else being just before 55), about 48k EXP (her starting EXP is supposed to be around 390k), and about 500 AP to spend (which I'm guessing came from landmarks). That wasn't even the worst part: Dunban somehow ended up at level 99 with 100461976 EXP and 99,999,999 AP. Skill points were completely unaffected for either character and the other five were completely normal. If it makes any difference, Dunban was in the 4th slot in my party during the unwinnable fight in Galahad Fortress.

That brings me to my next problem: I'm trying to revert those two back to 55 using codes from this awesome New Game+ at Level 1 hack, but I can't change the HP values no matter how I muck around with the last line. Actually, I can change them, but only to some sort of overloaded value that usually gives negative/0/9999+ HP and causes HP Up gems to reduce max HP. Every other value works fine, although the EXP values listed there should be in the second line instead of the third.

Short version:
- EXP/AP/SP Multiplier v2 seems to have a problem with new characters first joining, or possibly just Fiora rejoining
- Can't seem to edit individual maximum HP to a realistic number

Any ideas? If it matters, this is NSTC.


edit: solved the HP thing, works like this:

Code:
Shulk's HP
04CE43DC xxxxxxxx

Reyn's HP
04CE81B0 xxxxxxxx

Fiora's HP
04CEBF84 xxxxxxxx

Dunban's HP
04CEFD58 xxxxxxxx

Sharla's HP
04CF3B2C xxxxxxxx

Riki's HP
04CF7900 xxxxxxxx

Melia's HP
04CFB6D4 xxxxxxxx

Seventh's HP
04CFF4A8 xxxxxxxx

With the x's being 32-bit hex. Pretty weird that this works and the original didn't since most of it was still in the right place, but whatever.
« Last Edit: May 30, 2012, 02:53:11 AM by Otto » Logged
Missing Number
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« Reply #215 on: June 10, 2012, 08:00:02 PM »

i saw this posted way back in the thread ages ago and noticed nobody came up with a translated version of it

from the japanese version

Gems have a 255% Rate (not sure if exact)
0415B5DC 386000FF
285CE602 00002000
0415B5DC 88630012
E0000000 80008000
285CE662 00000004
0415B5DC 88630012
E0000000 80008000

Press Z - Nunchuck
Press ZR - Classic Controller

Do this at the Item Screen while highlighting Gems. NOTE: You can only move the cursor up and down sometimes.

..........

i did notice however there was something that sounded similar

from the PAL version

HP UP% Increase\Decrease Modifier when wearing any HP UP Gem [Thomas83Lin]
0417B6B8 3800xxxx
*Check Main Thread for xxxx*

Strength UP% Increase\Decrease Modifier when wearing any Strength UP Gem [Thomas83Lin]
0417B550 3800xxxx
*Can't See the Effect*
*Check Main Thread for xxxx*

so i was wondering if someone could do this? i'd like to see some gems activate at 100% and do things like 1000 spike damage, just as an example

also a 2nd request

the same for the team's skills, like when i equip a -5 weight from dunban, its like -50, or 10% agility being 100%, just as an example
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Thomas83Lin
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« Reply #216 on: June 10, 2012, 09:54:39 PM »

Here you go its Ported from the JPN ram dump but hasn't been tested at all

Gems have a 255% Rate (not sure if exact)
0415C620 386000FF
285CAF82 00002000
0415C620 88630012
E0000000 80008000
285CAF82 00000004
0415C620 88630012
E0000000 80008000
*Ported from ?*
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Missing Number
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« Reply #217 on: June 10, 2012, 10:21:16 PM »

aw lame just realized it meant 255% in gem crafting

i was hoping it'd be 255% in effect

some gems when crafted have a different value in effect, 255% DID seem like a bit too much, but i'd kill for atleast double the usual value...

also 3rd request, you know how there is a limit to each value the gems increase? ie. First Attack %150 = limit, no matter how many you have, it will always cap @ 150

i want the limit to be broken (please and thankyou)
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darkshaos
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« Reply #218 on: July 12, 2012, 08:27:51 PM »

Hi is there a way to undo this code?   

New Game+ [Thomas83Lin]
00572A26 000000FD
005729F5 000000FC

I used it before getting the monado and I don´t want to loose it
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NikraDK
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« Reply #219 on: July 14, 2012, 08:37:04 PM »

Hi is there a way to undo this code?   

New Game+ [Thomas83Lin]
00572A26 000000FD
005729F5 000000FC

I used it before getting the monado and I don´t want to loose it

Try this one. It should work:

00572A26 00000000
005729F5 000000FF

Start the game with the code on. then save and quit. Now restart the game without the code.
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NikraDK
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« Reply #220 on: July 14, 2012, 08:41:29 PM »

I made another code, but I haven't posted enough to post it on the proper board, so I post it here.

Xenoblade Chronicles [SX4P01] (PAL)

Time Played Modifier
04663DA8 00XXX000
XXX = Hours (000-3E8) 3E8 = 999:59 (Time will stop after that)
« Last Edit: July 14, 2012, 08:46:22 PM by NikraDK » Logged
murdiaries
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« Reply #221 on: September 18, 2012, 09:10:53 AM »

Any chance of a Walk Through Walls code? Thanks Smiley
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Pringles
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« Reply #222 on: October 20, 2013, 01:48:21 PM »

Has anyone gotten Homs Fiora to work with the character change code? If so - How?

Everything I try results in the same thing - Game freezing up the moment I leave the Menu screen. I did what the instructions said too (Add correct weapon, then move to main party, make sure the weapon is still correct, then exit menu, but nada).
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kronosx
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« Reply #223 on: November 25, 2013, 12:56:27 AM »

Finally, I found it lol

Remove Hp Cap
04667860 46F3CFFF

actually increase the Hp Cap around 31-32K lol, Now it's Reyn Time!
the effect can't be seen in the character stats only in the battle and the Hp only show 4 digits, but the code works
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Nameless Mofo
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« Reply #224 on: February 18, 2014, 01:47:00 AM »

OK I'm really hoping the coders here can help with this request. I have searched every place I can think of and found zilch.

I'm looking for a code to let you sell normally un-sellable items. Meaning, the replica monado's, the empress staff, gadolt's rifle, etc.

There are already codes in the database here to allow unique item gems to be removed, and also to change the number of slots on an item. I'm really hoping a "make any item sellable" code would be an easy one for those more skilled in the code-making art.

I also have codes I made myself that I can post in trade if anyone's interested.

Thanks for reading and I look forward to your replies.
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