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Author Topic: Xenoblade Chronicles [SX4P01]  (Read 46610 times)
Rikkado
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« Reply #75 on: August 24, 2011, 08:54:10 AM »

I have a somewhat annoying request( i think) there is a potential story spoiler involved
Spoiler for Hiden:
I'd like to request a code that makes Shulk ALWAYS able to unequip weapons ( he cant when wielding Monado)
since i found some nice versions of monado but you cant unequip Monado/Monado II/Monado III, so i equipped Monado III when i had Replica Monado On Shulk and now i cant unequip it...haha
AGAIN only click spoiler if you dont mind or at least have completed the story once.

Thanks in advance.


Nice Suggestion, Needs alittle testing, Also right now it has a cool side effect of letting you equip weapons that your not apost to. Not sure yet if that is a good thing or a bad thing. so far only tested with Monado I, so let me know if it works with III. also it has the side effect on all characters atleast with Reyn. May change the title though to something else

Always Able to Equip or Remove Any Weapon [Thomas83Lin]
04204A20 48000010

Spoiler for Hiden:

edit: Just releaized that you can also double equip Weapons

@Suiseiseki; Thanks for feedback


Ok, so as i said in previous post, it works on III, but it makes you unable to use arts when you activate Monado, it basically lets you activate it,but when you want to choose an art in activated state the cursor keeps jumping back to the middle art(activate monado).
You can although equip another weapon and then switch the code off again, need to reboot for that though.
I use Shulk alot so its kinda problematic for me.

EDIT: Now i turned the code off and i still cant use the monado properly, need to investigate a bit more
EDIT2:Now i have NO CODES on whatsoever and the problem still persists,i dont know what to do now. i can reload a save though luckily.
I think its ONE of these codes or a combination of the two with maybe sme other codes:
Always Able to Equip or Remove Any Weapon [Thomas83Lin]
04204A20 48000010

Always Able to Remove Gems from Armor\Weapons [Thomas83Lin]
041FC958 48000054
04204B10 60000000
04205410 38600003

im trying to find that out right now..

EDIT3: Found out that completing the story and starting a New Game + doesnt fix it..
EDIT4:Found out what i think is the problem, if you equip ANY WEAPON other than those meant for Shulk,Like the Junk Sword/Monado/Debug Sword or any other sword where Shulks icon lights up when selecting it it sortof locks into the "unable to use Monado arts" glitch,you can use the "Activate Monado" Art but then the cursor only allows you to deactivate it.

Is there a way to go around that?, since wearing heavy armor and the like on Shulk doesnt pose any problem for me,its only the weapon that makes Monado arts glitch.
« Last Edit: August 24, 2011, 12:25:32 PM by Rikkado » Logged
Thomas83Lin
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« Reply #76 on: August 24, 2011, 10:00:37 AM »

yea let me know i'll try to figure it out this afternoon
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Suiseiseki
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« Reply #77 on: August 24, 2011, 11:42:43 AM »

Well that's a weird bug or glitch.

Use the Debug Sword instead. Fully usable and it's Monado III.
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Rikkado
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« Reply #78 on: August 24, 2011, 12:11:27 PM »

Well that's a weird bug or glitch.

Use the Debug Sword instead. Fully usable and it's Monado III.

Yeah, it is a nice alternative that also lets u use the Junk Sword's Talent art, found out that New Game + lets you Switch Weapons on shulk, and that theres a couple of alternatives to "Replica Monado" that boost certain stats, i loaded my last save and am testing from there
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Rikkado
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« Reply #79 on: August 24, 2011, 02:38:07 PM »

Also while playing around with the equip/unequip any gem code, i found out that Quick Step gems make you run faster outside of battle too, ONLY run,easier to get around,but you can only make yourself run 25% faster max.
So i was wondering if i could request also a code for only running faster, not doing everything faster.
This isnt urgent though, and also i dont want to bother anyone who already is busy working on other codes, i would do it myself but i dont have the means to make codes sadly , i can only test and leech. I would gladly have helped otherwise, so sorry for another selfish request.
« Last Edit: August 24, 2011, 02:45:00 PM by Rikkado » Logged
Suiseiseki
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« Reply #80 on: August 24, 2011, 03:15:11 PM »

Well, the other alternative is to make a "Gem Value Modifier" code.

Basically, you alter the stat value of a finished gem (like 255% speed)

I think there's a code similar to this on the Code Park Wii JP site.
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Rikkado
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« Reply #81 on: August 24, 2011, 03:39:42 PM »

Well, the other alternative is to make a "Gem Value Modifier" code.

Basically, you alter the stat value of a finished gem (like 255% speed)

I think there's a code similar to this on the Code Park Wii JP site.

I see, well i hope that code gets ported, i only know a little bit of porting and its not nearly enough, since i cant even see the differences between ASM codes or any other actually haha. also 25% speed is already a great deal better. So i dont think it has to be that much of a difference.
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Ludamister
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« Reply #82 on: August 24, 2011, 04:34:17 PM »

I'm not sure if anyone has bothered looking into this idea but I couldn't find it elsewhere.

The affinity coins that you get per level so that you can do Skill Links....could someone make an amplifier for that? All the skills have their own cost and I don't know for sure how many affinity coins I could possibly get by the time I hit max level but it surely can't be enough to get all the skills that I'd like to share between all of my characters.
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Hazado
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« Reply #83 on: August 24, 2011, 04:46:30 PM »

I'm not sure if anyone has bothered looking into this idea but I couldn't find it elsewhere.

The affinity coins that you get per level so that you can do Skill Links....could someone make an amplifier for that? All the skills have their own cost and I don't know for sure how many affinity coins I could possibly get by the time I hit max level but it surely can't be enough to get all the skills that I'd like to share between all of my characters.

Already done, Works once you gain a new affinity coin
Max Friend Coins [Thomas83Lin]
042639D4 48000010
042639E8 60000000
*Ported from 2ch*
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Loazlebub
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« Reply #84 on: August 24, 2011, 06:21:59 PM »


Super Speed [savage]
285CAFE2 FFFB0004
48000000 805717EC
14000508 40000000
CC000000 00000001
48000000 805717EC
14000508 3F800000
E0000000 80008000
Super fast run speed Zr On/Off

Modify whats in bold, to increase the speed or decrease 40500000 would be a pretty fast value

It seems this code causes my game to crash when loading a new area, or loading my save file. I thought it might be due to having it on with the Movement Speed Improvement code, but after turning that off, and reloading the game twice, it crashed. So I tried having just the Super Speed code on by itself, and the same thing. No issues after disabling the code, though.

Not a big deal, I can suffer the slow swim. Sucks my game crashed after speeding my way through and filling the entire map. haha.
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OneUp
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« Reply #85 on: August 24, 2011, 10:22:01 PM »

I was trying to make a button activated version of thomas83lin's speed up code since the other one crashes even when it's switched on or off.
Speed Up [Thomas83Lin]
C2057600 00000002
3D804000 91830388
C0430388 00000000
*Ported from Zit*
However, my assembly is rusty and I can't figure out how to reverse the effects of this code.
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Loazlebub
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« Reply #86 on: August 24, 2011, 10:41:46 PM »

I was trying to make a button activated version of thomas83lin's speed up code since the other one crashes even when it's switched on or off.
Speed Up [Thomas83Lin]
C2057600 00000002
3D804000 91830388
C0430388 00000000
*Ported from Zit*
However, my assembly is rusty and I can't figure out how to reverse the effects of this code.

I hope you manage to solve the issue.
I may have said I could handle the long swim around Eryth Sea to fill in the map, but I gave up, haha.
I know it's a sea and all, but that area is way too big.

That'd be a great code if we could turn it off, so the characters don't attack so fast in battle.
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savage
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« Reply #87 on: August 24, 2011, 10:43:31 PM »

ill have to take a look at it... it doesnt crash for me ill remove it and rework it, thanks for the info
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Loazlebub
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« Reply #88 on: August 24, 2011, 10:48:31 PM »

Thanks, Savage.

I always got it to crash when reloading a save. When testing it out, I'd load my save, then immediately reload, and it seemed to work fine. Then I got into a battle, and collected the treasure, saved and reloaded, and then it would crash, and the screen would be black.
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Thomas83Lin
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« Reply #89 on: August 24, 2011, 11:10:21 PM »

ill have to take a look at it... it doesnt crash for me ill remove it and rework it, thanks for the info
Savage your code is fine, you just need to include the range check, DE000000 80008180 after each pointer.

@Rikkado Just got home i'll start working on the glitch.
« Last Edit: August 24, 2011, 11:15:18 PM by thomas83lin » Logged
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