Codes
WiiRd forum
November 01, 2014, 02:55:10 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome on the new server

Update 4.3 - do NOT update!
Gecko 1.9.3.1
Should I get a USB Gecko, I wanna hack?
How do I use my USB Gecko
Where can I get WiiRd?
 
   Home   CODE DATABASE GAMEHACKING Help Search Login Register  
Pages: [1] 2 3 ... 6
  Print  
Author Topic: Code-Manager  (Read 119848 times)
Yoshi Party
Newbie
*

Karma: 10
Posts: 19


« on: August 21, 2008, 03:57:54 PM »

Code-Manager 0.1a
[/B][/SIZE]


This Application allows you to manage your Cheat-Codes from your Wii and saves them as gct-files, so you can use them with GeckoOS.
[/U]


Just save your codes in txt-files named from 0-255.txt in the Code-Manager-Folder...

It's one of my first Wii-Homebrews...so don't expect a spectacular GUI or whatever-.-

It's an alpha release and has still many bugs...

to avoid crushs or mirrors:
-don't use many big cheat files
-avoid long comments in your cheat-files
-finish the cheat files with at least one empty line
-rename your files from 0.txt to 255.txt(don't let out any numbers for now->like 0.txt, 2.txt, ...)

try to use a simple format like:
"
ID(for example RZDP01)
Name( Zelda TP PAL )

Code-Description(one line is the savest)
01234567 AaBbCcDd
76543210 DdCcBbAa

Code-Description
00000000 FFFFFFFF
...


"

download: http://rapidshare.com/files/139032618/Code_Manager.rar.html


Enjoy!


Current Release:
Code-Manager0.6a
« Last Edit: December 13, 2008, 03:48:15 PM by Romaap » Logged

sorry for my english...I'm german^^
paprika_killer
I'm a
Hacker
Sr. Member
*****

Karma: 21
Posts: 489


« Reply #1 on: August 21, 2008, 04:08:55 PM »

hey, this is great!

I have no time however to test it out now and wil prob wait until beta.
Logged

[SIGPIC][/SIGPIC]
TNinja
Jr. Member
**

Karma: 10
Posts: 66


« Reply #2 on: August 21, 2008, 04:48:24 PM »

Someone finally takes hands. Too bad I'm no alpha tester.

What's the difference betwen Alpha and Beta by the way?
Logged

The fastest rumour spreading network?
I think it's girls. ^^

NATO: Nils Arne Takes Over

By the way, spell "Yagami" backward.
[SIGPIC][/SIGPIC]
jinjar3000
Newbie
*

Karma: 10
Posts: 26


« Reply #3 on: August 21, 2008, 04:53:19 PM »

I'm gonna test this out, but before i download, I have a question, first of all, when you said rename from 0-225, did you mean that we have to make each individual code a txt file? Second, are we able to edit the code while using the code manager on the wii? I'm probably gonna test this tonight, but I don't understand yet how it works. But, nice job on doing this, It was VERY needed. Smiley
Logged
paprika_killer
I'm a
Hacker
Sr. Member
*****

Karma: 21
Posts: 489


« Reply #4 on: August 21, 2008, 05:14:23 PM »

Quote from: TNinja;6518
Someone finally takes hands. Too bad I'm no alpha tester.

What's the difference betwen Alpha and Beta by the way?


alpha is the first stable code but often has lots of bugs.
beta versions are supposed to be almost release ready, ocarina for example is still a beta version.(correct me if I'm wrong there)
Logged

[SIGPIC][/SIGPIC]
icethegreat
[insert custom title]
Jr. Member
**

Karma: 10
Posts: 62


« Reply #5 on: August 21, 2008, 05:30:05 PM »

Quote from: jinjar3000;6520
I'm gonna test this out, but before i download, I have a question, first of all, when you said rename from 0-225, did you mean that we have to make each individual code a txt file? Second, are we able to edit the code while using the code manager on the wii? I'm probably gonna test this tonight, but I don't understand yet how it works. But, nice job on doing this, It was VERY needed. Smiley

indeed, im still a little confused on this functions...can you post some screens while your at it?
Logged

Yoshi Party
Newbie
*

Karma: 10
Posts: 19


« Reply #6 on: August 21, 2008, 07:02:17 PM »

my English is horrible, I know^^

I have no cam, so video tutorial is something that the first one who understands me can do;)


Every Game gets a number from 0 to 255
rename the first one 0.txt and place it in the application folder where the boot.elf is sitting:)
do this with all your games and just look that you don't miss a number to avoid crushs...

Oh and there is something I have to add:
The prgram parses your codes per lines:
That means it opens the file and checks if there is a new line->by searching for a 0x0A byte.
The only problem here could be that windows editors makes two bytes for each new line: 0x0D and 0x0A
So look if your txt-file has this two bytes at the end of each line, befor you use it...

I'm sorry for that and hope you can forgive...
I keep working and fix the bugs as soon as I can;)

PS:
http://rs373.rapidshare.com/files/139078271/Code_Manager.rar
have a look on this example and you hopefully understand how to use :T
Logged

sorry for my english...I'm german^^
paprika_killer
I'm a
Hacker
Sr. Member
*****

Karma: 21
Posts: 489


« Reply #7 on: August 21, 2008, 07:12:36 PM »

good you keep working on this, maybe add an editor in the future Cheesy
Logged

[SIGPIC][/SIGPIC]
picano
THE Catgirl Fan
Hacker
Full Member
*****

Karma: 10
Posts: 132

picano321@hotmail.com picano123 picano321
WWW
« Reply #8 on: August 21, 2008, 07:19:50 PM »

Haven't tried it myself yet... but any plans to release the source?

I'm just a beginner with homebrew stuff (stumbling through wiimote controls and graphics functions...) but would like to mess with it.
Logged
OneUp
Hacker
Full Member
*****

Karma: 21
Posts: 111


« Reply #9 on: August 22, 2008, 05:23:39 AM »

It needs some work, mainly in support for large files. The only ones that showed up for me were wiiplay and metroid prime 3 codes.  I guess the others had too long comments or codes.
Logged
Yoshi Party
Newbie
*

Karma: 10
Posts: 19


« Reply #10 on: August 26, 2008, 10:19:05 AM »

I'm working on a gui for the next release;)
Logged

sorry for my english...I'm german^^
hetoan2
Guest
« Reply #11 on: August 26, 2008, 11:44:14 AM »

great release. surprised nobody made one before Cheesy great idea Smiley
Logged
hetoan2
Guest
« Reply #12 on: August 26, 2008, 12:13:00 PM »

Quote from: OneUp;6709
It needs some work, mainly in support for large files. The only ones that showed up for me were wiiplay and metroid prime 3 codes.  I guess the others had too long comments or codes.
also did they show up with titles or without? cuz i could move around but couldn't see anything >_<
Logged
Yoshi Party
Newbie
*

Karma: 10
Posts: 19


« Reply #13 on: August 27, 2008, 08:31:21 PM »

the gui is comming soon->just having some parsing problems and have to check if the gui is showing correctly on all TVs...
Logged

sorry for my english...I'm german^^
OneUp
Hacker
Full Member
*****

Karma: 21
Posts: 111


« Reply #14 on: August 27, 2008, 10:19:09 PM »

Quote from: hetoan2;7754
also did they show up with titles or without? cuz i could move around but couldn't see anything >_<


Well, Metroid did, but wiiplay just used the title of the first code.  The other games were represented by blank spaces.
Logged
Pages: [1] 2 3 ... 6
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!