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Gecko 1.9.3.1
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Author Topic: Gecko 1.9.3.1  (Read 236804 times)
brkirch
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« on: April 27, 2009, 07:36:06 AM »

Changelog:

Gecko 1.9.3.1

  • Fix Gecko Pause Start option

Gecko 1.9.3

  • Loading games no longer requires a second disc spin-up
  • Added support for the new Homebrew Channel ID
  • Fixed channel loading to use the selected hook type, instead of always using the VBI hook
  • Improved the 002 error prevention method for channels
  • Add support for using cIOS for rebooter
  • Fix dol/elf loading
  • Add support for System Menu 4.2
  • Bug fix for poke function in gameconfig.txt (thanks to WiiPower)

Gecko 1.9.2

  • If necessary, cIOS will be used for channel loading
  • A few more gameconfig options were added
  • Some video mode fixes

Gecko 1.9.1

  • The "No Hooks" option should work correctly now
  • Displayed code line limit was one line greater than the actual limit, that is now fixed
  • Displayed channel names are more complete
  • Improved Gamecube disc detection
  • Games that use IOS 36 (for example, Super Smash Bros. Brawl) no longer require a second disc spin-up when loading

Gecko 1.9.0.1

  • Moved rebooter to a menu item
  • Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
  • Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
  • Language and video mode settings from WiiRD are now used if a game is started from WiiRD
  • Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel

Gecko 1.9

  • Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
  • Ocarina works on channels
  • ELF/DOL loading from geckoload now works
  • Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
  • GC memory cards are no longer detected as a USB Gecko
  • Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
  • Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on

Download from:
http://usbgecko.googlecode.com/files/Gecko1931.zip
Edit by Link: http://wiird.l0nk.org/projectfiles/Gecko1931.zip
« Last Edit: February 24, 2010, 04:41:03 AM by Link » Logged

Link
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« Reply #1 on: April 27, 2009, 08:53:38 AM »

Awesome as usual! Putting that on the blog, stickying.. the usual crap you know Wink
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milw0rm
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« Reply #2 on: April 27, 2009, 09:46:13 AM »

awesome! Wii-homebrew.com will add it today to its DB! No need of Traffic waste Wink
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jjh042
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« Reply #3 on: April 27, 2009, 10:06:48 AM »

Wow, How to hook channel?
WiiRD does not work. lol
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Panda On Smack
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« Reply #4 on: April 27, 2009, 10:07:56 AM »

when you load gecko os you can choose boot channel
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Nuke
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« Reply #5 on: April 27, 2009, 10:26:13 AM »

good work.
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0xFFFFFFuuuuuuu
Panda On Smack
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« Reply #6 on: April 27, 2009, 10:48:07 AM »

I'm pretty brkirch won't mind if you give yourself a pat on the back

On another note, brkirch would it be possible to make rebooter a menu option instead of the B Button? Would then fall in line with the rest of the menu and I wouldn't keep pressing it by accident and rebooting Smiley

Dunno if this bothers anyone else? Might just be me!
« Last Edit: April 27, 2009, 10:51:36 AM by Panda On Smack » Logged
Warlock
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« Reply #7 on: April 27, 2009, 11:03:22 AM »

Nothing like tweaking a good thing!  Smiley

I'm pretty brkirch won't mind if you give yourself a pat on the back

On another note, brkirch would it be possible to make rebooter a menu option instead of the B Button? Would then fall in line with the rest of the menu and I wouldn't keep pressing it by accident and rebooting Smiley

Dunno if this bothers anyone else? Might just be me!

I've done that a few times myself, accidentally press the B button and reset the system.
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Blaster99
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« Reply #8 on: April 27, 2009, 11:04:06 AM »

On another note, brkirch would it be possible to make rebooter a menu option instead of the B Button? Would then fall in line with the rest of the menu and I wouldn't keep pressing it by accident and rebooting Smiley

Dunno if this bothers anyone else? Might just be me!

Hi,

i often press it by accident, too. I agree with your idea. Smiley

Bye
  Blaster99
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canifz
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« Reply #9 on: April 27, 2009, 11:16:48 AM »

how do i use gecko???

Im using= Non modded wii---i did the twightlight hack though----3.2U wii----when i try to boot games with gecko-----it said ERROR"no dvd found"

Can anyone tell me how to fix it??

Or tell me what other programs i can use to play japanese games on my non modded wii
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Link
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« Reply #10 on: April 27, 2009, 11:37:01 AM »

You launch Gecko 1.9 using homebrew channel?

Then it should work.. Sad
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Warlock
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« Reply #11 on: April 27, 2009, 11:38:53 AM »

how do i use gecko???

Im using= Non modded wii---i did the twightlight hack though----3.2U wii----when i try to boot games with gecko-----it said ERROR"no dvd found"

Can anyone tell me how to fix it??

Or tell me what other programs i can use to play japanese games on my non modded wii

You've been informed about this several times already.  Gecko doesn't load back up games.  Never has and never will unless your Wii has a mod chip and you've stated already that yours doesn't!  We can't tell you how to back ups on your Wii because that's against the TOS!  Google it and find out.

The funny thing is, you say that your Wii is non-modded even though you say right after that, "I did the twilight hack", thus your Wii is soft-modded!

You can use Gecko to play import games by forcing the region that it is from.  With JAP/NTSC-J games on a USA/NTSC-U Wii, you'll need to force NTSC!
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Linuks
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« Reply #12 on: April 27, 2009, 11:46:12 AM »

Great!

Does that mean WW/VC cheat?
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Romaap
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« Reply #13 on: April 27, 2009, 11:49:37 AM »

Nice

If GeckoOS could hook GC games and edit the settings/read messages it could replace the system menu. Cheesy
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panmusic
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« Reply #14 on: April 27, 2009, 12:04:37 PM »

Sorry for the silly question but how is supposed to work the launch channel function?
As I understand,is it possible to load Ocarina codes to Wiiware or VC games with 1.9?
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