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Author Topic: Code-Manager  (Read 78307 times)
hetoan2
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« Reply #15 on: August 27, 2008, 11:15:27 pm »

Quote from: OneUp;8107
Well, Metroid did, but wiiplay just used the title of the first code.  The other games were represented by blank spaces.
are you NTSC or PAL?
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Power Marshall
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« Reply #16 on: August 28, 2008, 01:31:38 am »

Awesome! Finaly! Thanks, Yoshi Party! Smiley
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Yoshi Party
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« Reply #17 on: September 01, 2008, 04:28:47 pm »

Hi,

This is the second release of my code-manager;)
It might be too early to release, cuz I couldn't check if it works correctly on other TVs :confused
So pls tell me any problems you have with the gui and I'will try to fix them:)
This version is just running stable on my PAL-TV->don't be too surprised if texts or something else isn't on his right place^^

But for those who still have problems in even using cheat-files:
I added some sample files for you to see how it should look like.

Maybe it will even work without having ever tested it on a NTSC tongue

the changes are:
-gui added
-comments partly supported
-new parsing algo
-dynamic memory management for bigger files and codes

download:
http://rapidshare.com/files/141842649/Code-Manager.rar.html


remember that it's still an alpha and has many (unknown!) bugs->eg the TV compatibilties-.-
If you just tell me the errors you get on your TV I can fix them soon....
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sorry for my english...I'm german^^
Nuke
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« Reply #18 on: September 01, 2008, 04:33:53 pm »

libogc will handle you screen resolutions.

just use the template, as long as its got the following like you will be ok.

rmode = VIDEO_GetPreferredMode(NULL);

i will try the release out. many thanks
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My posts are personal views that don't represent USB Gecko or usbgecko.com. All content as is & doesn't constitute any legal relationship.
Naraku2000
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« Reply #19 on: September 01, 2008, 04:44:00 pm »

Quote from: Yoshi Party;9063
Hi,

This is the second release of my code-manager;)
It might be too early to release, cuz I couldn't check if it works correctly on other TVs :confused
So pls tell me any problems you have with the gui and I'will try to fix them:)
This version is just running stable on my PAL-TV->don't be too surprised if texts or something else isn't on his right place^^

But for those who still have problems in even using cheat-files:
I added some sample files for you to see how it should look like.

Maybe it will even work without having ever tested it on a NTSC tongue

the changes are:
-gui added
-comments partly supported
-new parsing algo
-dynamic memory management for bigger files and codes

download:
http://rapidshare.com/files/141842649/Code-Manager.rar.html


remember that it's still an alpha and has many (unknown!) bugs->eg the TV compatibilties-.-
If you just tell me the errors you get on your TV I can fix them soon....
Good thing I'm born in the same country you were born in, so for me it should work as fine as it works for you in things compatibility Tongue I hope I'll find out how to use it (I can be quite stupid in things like this sometimes Dx" ), gonna try it out sometime...
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Power Marshall
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« Reply #20 on: September 01, 2008, 04:48:52 pm »

Thanks for the update, Yoshi party! Smiley
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-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! Cheesy)
Wii #:
YouTube- youtube.com/pow
Yoshi Party
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« Reply #21 on: September 02, 2008, 05:12:38 pm »

pls give a little feedback after testing->does it even work on your TVs?
It's my first Wii-Gui-Application !omg
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sorry for my english...I'm german^^
Naraku2000
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« Reply #22 on: September 02, 2008, 07:31:10 pm »

okay, first issue: when I tried scrolling down my SSBB code list (150+ codes I think), it eventually ended up going blackscreen with white numbers... and... stuff. I assume it can't handle too many codes. :< At least it's a bug.

Next thing, sometimes the names go out of the text box.

and last but not least, you can't change values. :< but I guess you can't help it. (or well, the Wii has somethng like a built in keyboard, maybe it's possible to code a similar strongly simplified one, who knows)

well, it's definetely a handy program, but only for quick small codes which don't need any values; the PC-Manager is still better to use, it just takes more time since the annoying SD-swap.

I will keep an eye how this will evolve. ;P
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Yoshi Party
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« Reply #23 on: September 02, 2008, 07:55:21 pm »

I'm just happy that you can even see the gui^^

Thx much for your feedback->I'll try to make bigger files usable;)

If texts are too long they go outside, I know...
I was long trying with wiisprite and grrlib.
Wiisprite has a far better image handling, but a terrible font code.
Grrlib is the opposite of it-.-
So I finally used the wiisprite lib for the booting thread(grrlib doesn't support multi-threading...) and grrlib for the main menu->where it crashes in some cases in a pink screen...

Code-Editing comes later;)
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sorry for my english...I'm german^^
Naraku2000
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« Reply #24 on: September 02, 2008, 08:45:29 pm »

Quote from: Yoshi Party;9355
I'm just happy that you can even see the gui^^


no wonder, as said we live in the same country so it was high likely it is as compatible to me as it is to you Grin
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Power Marshall
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« Reply #25 on: September 02, 2008, 09:26:35 pm »

Good luck, Naraku2000! Wink
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-Power Marshall

IMMA FIRIN' MAH LAZER!!!

Wanna level up my BrawlCard?
Click here!

Info:
Brawl FC: 4940-5114-6951 (pm me if you add me! Cheesy)
Wii #:
YouTube- youtube.com/pow
Zakeruga
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« Reply #26 on: September 02, 2008, 10:06:34 pm »

it works Wink fine just when i try to view the super mario galaxy transformation codes they it has a dump error or something
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smk
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« Reply #27 on: September 02, 2008, 11:14:58 pm »

So, lemme get this straight, when you have every kink and bug sorted out this application will allow me to enable/disable codes that I've put in my GCT file on my SD Card before I boot the game? You know, without having to remove/add codes from the SD Card like I have to do now? If it doesn't, what does it do? I'm having a little hard time understanding this.
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hetoan2
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« Reply #28 on: September 02, 2008, 11:33:14 pm »

what it tries to do is takes txt files you put on your sd card, edits them and exports them to GCT so that ocarina can read them.
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smk
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« Reply #29 on: September 02, 2008, 11:40:24 pm »

Quote from: hetoan2;9404
what it tries to do is takes txt files you put on your sd card, edits them and exports them to GCT so that ocarina can read them.


Ohhh... okay, I was a little confused was all.

Sounds cool and convenient for some people but, for me I'll stick to what I normally do.
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