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Author Topic: New version [and again new^^]  (Read 3833 times)
Link
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« on: August 21, 2008, 03:45:27 am »

Ok.. new version.. quite a few internal things have changed.

For beginning user changes:

GUI:
-vdappc update by me - supports more ASM instructions - see http://l0nk.org/vdappc-new.png
-none productive but hopefully all bugs fixed

Console:
-added support for hooks

Main change:
-instruction documents up to date
-console now Linux compatible with FPC compiler!
-Source code for console public

Downloads:
http://wiird.l0nk.org/dl/wiird0.9.1.zip --> Windows version ready to use: includes code type document and console instructions

http://wiird.l0nk.org/dl/src0.9.1.zip --> Source code of the WiiRd console including compilation instructions - compiles with Delphi on Windows and with FPC on Linux!
http://wiird.l0nk.org/dl/gecko-interface0.9.1.zip --> USB Gecko interface used in the current WiiRd build - main change: compiles using FPC in Linux!

http://wiird.l0nk.org/dl/src-vdappc.zip --> VDAPPC sources.. as vdappc itself is freeware and open-source I considered it would be correct to also put our adjusted versions online!
« Last Edit: September 12, 2008, 10:47:41 am by Link » Logged

Nuke
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« Reply #1 on: August 21, 2008, 04:02:05 am »

thanks very much Link. I shall replace the version on the site, and announce.
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ZiT
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« Reply #2 on: August 21, 2008, 09:08:36 am »

Thank you for a New Version:irule:

There is one Problem.

"]" Adheres when Code Names are 2bytes.



The OS that I use is "Windows Vista".

This OS might be a Cause:cry

In Addition, the Inside does not have any Problem:irule:
« Last Edit: August 21, 2008, 09:26:16 am by ZiT » Logged

memorris
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« Reply #3 on: August 21, 2008, 06:24:51 pm »

You cant do a Pointer in pointer search no more.
Well i cant.
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shark2003
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« Reply #4 on: August 21, 2008, 10:47:25 pm »

Uh...Zelda TP is freezing now when I open WIIRD...yup...checked again...I'll go back to the old version...thanks anyway Link
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James0x57
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« Reply #5 on: August 21, 2008, 10:55:34 pm »

@shark2003:
Do you have the US version of TP? Because it's always froze for me...
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« Reply #6 on: August 22, 2008, 12:33:55 pm »

Yeah...but it never froze before unless I poked into a wrong address or I have noticed with some games if you click Apply Codes more than once it will freeze the game.
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kenobi
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« Reply #7 on: August 22, 2008, 04:49:33 pm »

@memorris : oops I forgot to make it avaible when one used the "dump" button :/ I'll send the fix to Link. Meanwhile you can just click the 'file 2' button and select the file, it should enable the pointer in pointer search.
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Full Metal Kirby
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« Reply #8 on: August 22, 2008, 11:59:15 pm »

A problem I've noticed with this new version is on the Memory Viewer section, if you click "ASCII" for Display Type, the 4-byte sets with 00's will get pushed to the opposite side. (Ex: "464D0000" will appear as " . . FM", "46004D00" will appear as " . F . M", etc.)

While it might be just me, and not that big of a deal, I didn't have the problem with the last version, so I figured I'd point it out.
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shark2003
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« Reply #9 on: August 25, 2008, 11:53:36 am »

Link,will there be a fix for Zelda TP? The game just freezes now anytime I launch Wiird. Its also doing the same now with the old version of WIIRD and it wasnt doing this before I tried the update.
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« Reply #10 on: August 25, 2008, 10:51:14 pm »

This version is terribly buggy, I have to use the old one.

Whenever I use the memory viewer, it sits there saying "Dumping File" forever (and my game continues to run).

In the search input box, pressing left moves the indicator right, and pressing right moves the indicator left. Highlighting behaves similar.

The pointer finder doesn't seem to work at all. It fails to find several pointers that I found myself doing 32 bit searches.

Like the memory viewer, other functions seem to almost randomly get the program stuck dumping the file, such as pointer scanning or searching for codes, or even breakpoints.

I am running it on windows vista. The old version does not have any of these problems.
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ZiT
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« Reply #11 on: August 25, 2008, 10:51:35 pm »

Hi,Link

PM was Sent and Confirm it, Please.:irule:
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shark2003
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« Reply #12 on: August 26, 2008, 12:04:23 pm »

I found my way around the Zelda TP problem,I just simply used Ocarina for codes and everything works great! Hope that some of these "Weird",pardon the pun, Wiird problems get resolved,its a great program and I appreciate you guys creating it.
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Link
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« Reply #13 on: August 26, 2008, 04:48:20 pm »

Okay, download link is again updated.. this time several fixes were added.

Quote from: PizzaBoy;7654
This version is terribly buggy, I have to use the old one.

Yeah, it's a new compiler.. sorry but we kinda have to switch, on Vista/2008 x64 the app isn't even starting - on XP/2003 x64 it works, noone of us expected it not to work at all on Vista x64 Sad

Quote from: PizzaBoy;7654
Whenever I use the memory viewer, it sits there saying "Dumping File" forever (and my game continues to run).
-Fixed

Quote from: PizzaBoy;7654
In the search input box, pressing left moves the indicator right, and pressing right moves the indicator left. Highlighting behaves similar.
Fixed.. was chinese (right to left) input, a new feature by the compiler which it enabled itself.

Quote from: PizzaBoy;7654
The pointer finder doesn't seem to work at all. It fails to find several pointers that I found myself doing 32 bit searches.
Hm.. that's strange. I just fixed a few things I meantioned above and I just tried the pointer search on a known pointer in Mario Galaxy.. and well I was able to find a known pointer.

Does it find:
-wrong pointers?
-not all pointers the old version finds?
-no pointers?

Edit: did a comparison for old WiiRd GUI and new one.. they found exactly the same pointers in case of Mario Galaxy.. the correct pointer was among them so maybe the problem fixed itself!
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« Reply #14 on: August 27, 2008, 12:58:22 am »

i have updated it also in the download section.
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