Oh, I think I know what you're saying...the button activator addresses that people usually use (found by holding a button down/search/release/search/etc) are "state variables". They say whether the button is in the down or up state.
The two 32-bit words *after* that address are usually "edge variables". I think you found the first word , which holds the "falling edges" - that is, when the user presses the button, you get a 1 here for exactly one frame. When the user releases the button, you get a "rising edge" 1 for one frame in the second word.
You should try pausing the game while looking at the buttons in Memory Viewer, then hitting Next and Update while pressing and releasing the button slowly. You should see the state, falling, and rising edges.
there is 128 bits of data after the pad address (Not all Pad Addresses)
that hold the same values that the Pad does but only for a second .
Example
first 32bits is for When u initiate the press
Second 32bits When u let go
other 2 seem to turn on for both Press and Letgo
very nice option there is also another one that counts to FF for how long u have helf the button